Parent child GameObjects best practice

Recommended Posts


I'm trying to create a scene where randomly generated balloons move across the screen with toys hanging from them.  When the user clicks the balloon the toy will drop and either hit or miss a basket.

I would like to use a tween on the y position of each balloon so that they move up and down as well.

I would like to use a tween on the toy so that it swings a bit (less important).

I am thinking of setting up an array to push the balloon objects into so that I can push and pop as they are generated and destroyed.  What is the best way to set up the parent > child relationship for the balloon and toys though please?

Should I create a Phaser.GameObjects.Group() and create() the balloon and toy within that group and then push that group into my array?

Or should I create each balloon and toy as a Phaser.GameObjects.Sprite and set a parent > child relationship somehow (I think you could use addChild() in Phaser 2?)?

Or should I be using physics bodies and linking the toy to the balloon somehow, and then releasing that link to drop the toy when the balloon is clicked?


By the way, I don't know if it's helpful, but there is an error in\physics\arcade\circular body.js - "Uncaught ReferenceError: GetOverlapX is not defined".



Share this post

Link to post
Share on other sites

That's an interesting question. In phaser 2, I needed something similar recently. I wanted to have a slime that has 1) a tween animation in y scale, 2) a scale fixed physics body, and 3) UI elements attached to it (action points bar, health bar). 

What I finally did is to create an empty Sprite (no texture) as a root. This root has a body for the physics. Then I added a Sprite as a child to display the slime texture with a y-scale tween, and I added a group as a child for the UI elements.

Please post your updates. I am also curious about what are the best practices and/or on how to do it with phaser 3. :)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.