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Engine/setAlphaTesting() alternative in latest version


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7 hours ago, royibernthal said:

It does seem unnecessary now, however in that context, what do you think?

Since we're writing shaders we know if we used a vec4(x,y,z,w < 1.0) or discard, so it kind of makes sense.  Here is more info from Khronos Group, if you're interested.


Was deprecated in OpenGL 3.0 -- *NOT* WebGL afaik.  WebGL is based on OpenGL ES 2.0:

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