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Dragged sprite does not keep up with cursor


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When dragging a sprite, the further I drag the sprite, the further the cursor/pointer moves away from the center of the sprite. It's as though the sprite does not keep up with the cursor. This effect becomes more noticeable on smaller screens.


My draggable items are placed within a scaled group so I'm wondering if this is having an affect on how the items are tracked within the game world. 


Has anybody else come across this before?


#Update: I've noticed when the game is scaled up on large screens that the sprite move's ahead of the cursor rather than falls behind it.

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