HoloLite Posted February 27, 2018 Share Posted February 27, 2018 I've been testing the babylonjs on the windows mixed reality platform with Edge browser. It's relatively stable except for various vr-related bugs that I reported , but the excellent bjs team has been on top of things very timely. My question for other users on this forum is how is babylonjs running on VR platforms? Specifically vive and rift. What I am looking for are: 1. stability: crashes, hangs, etc 2. performance: aliasing issues, frames-per-sec, etc. 3. webvr/webgl conformance: all babylonjs demo running ok ? any quirkiness where some apps don't run on certain platforms? did you try the supermedium browser and notice any advantages? As you know one of the key advantages of being a webvr app is to be able to support multiple vr platforms easily (though I guess you still have to handle the controller idiosyncrasy), and I am also considering getting the vive/rift vr headset for portability testing. If you've been doing babylonjs on vive/rift and don't mind sharing your experience, would you please reply to this thread. Thanks!! Adding @davrous as I suspect he's been using vive? on babylonjs. ^^ Quote Link to comment Share on other sites More sharing options...
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