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Small "Animator" project Guidelines help


Ziden
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Hi. Ill implement a simple animator (somehow simillar to Pivot) on Phaserjs and i wish i could have some guidelines from you guys =P

 

The first thing is, the drag and drop axis (circles). Should them be a sprite ? Or each of them a Graphics object handled by the scene ? What would be easyer/more performatic ?

 

The second is image streching, is it ok to make it real time ? Does that affect performance somehow ?

 

Thanks for your attention !

 

 

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