jacquesr Posted March 5, 2018 Share Posted March 5, 2018 Hi guys, please forgive me, I was not sure if reporting this as a bug is really the best approach or if it should rather be an open discussion. From what I can see I expect that scene.useRightHandedSystem is just scaling everything as "x *=-1" This makes the feature rather impractical when text (on textures, basically) is involved in the scene. I was hoping so much for this setting to address an issue we have where in our ecosystem, babylonjs is the only component with a left handed coordinate system and requires offset translations for everything we draw... I may also have textures that show logos, which would then also be inverted. So my question is this: Is this the desired behavior of the feature? Playground (from someone else, just found it and flipped the coordinate system to make my point): http://www.babylonjs-playground.com/#9U086#120 Quote Link to comment Share on other sites More sharing options...
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