HoratioHuffnagel Posted March 7, 2018 Share Posted March 7, 2018 Hi, I am currently working on a project using PlayCanvas - however, any answers or pointers can be more WebGL specific. I need to create an effect like the WoW or LoL AoE textures, (you know, those circles that appear on the ground indicating where an area of effect attack will hit). However, I am having a little trouble finding documentation on how to achieve this. In Unity for instance, you'd just use a Projector component. In WebGL I believe we need to do some kind of Frustum intersection test - but I am not really sure how to achieve it. Any pointers would be highly appreciated. Cheers! Quote Link to comment Share on other sites More sharing options...
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