Dwengo Posted March 9, 2018 Share Posted March 9, 2018 I feel like this is an issue that must have been solved and is a simple algorithm, but I'm struggling to figure it out myself.. https://playground.babylonjs.com/#6R8BFY#11 The problem I'm having is that if I click on the ground (so that the mesh moves towards it). If the destination point is not perfectly diagonal or straight, then the x axis or the z axis is reached first. It kind of goes diagonally for a bit before going straight for the rest of the route. The code is really simple, And my feeling is the movement logic needs improving. I'm essentially applying a force of 1 or -1 on each axis depending on where the mesh is currently until it reaches its point. Is there a better way to do this? Quote Link to comment Share on other sites More sharing options...
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