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How do I remove game objects in Phaser 3?


honeybadger
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Hey honeybadger,

finally i found a solution for this. I added a restart functionality whenever the player is hitten by the bomb.

In my case "bombs" is a group containing all bombs. After killing the children, you also got to clean up the group.. Elsewise you will get some strange errors.

bombs.children.iterate(function (child) {
    child.destroy();
});

bombs.clear(true);

I haven't found a better solution yet, but this works at my place.

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