Kobaltic Posted February 8, 2014 Share Posted February 8, 2014 So here is a test of an Isometric wall. It is made in 1.1.3. There is no collision. I was about to work on the collision when I saw 1.1.4 released. I will be upgrading this to 1.1.4 then I will work on the collision. It isn't 100% perfect yet but here is a screen shot. Let me know what you think. Nebulocity 1 Link to comment Share on other sites More sharing options...
Nebulocity Posted February 8, 2014 Share Posted February 8, 2014 Pretty neat! Was there anything special you had to do in order to get the isometric view to work? Link to comment Share on other sites More sharing options...
Kobaltic Posted February 8, 2014 Author Share Posted February 8, 2014 Not really no code changes,standard tile map. It was all done in photoshop. Just had to match the angles of the pieces. Every tile is half the height of the image so I could align them correctly in Tiled. I am going to work on more iso objects that are not on the correct angle, so any iso piece will work easily with Phaser. Looks like 1.1.4 is going to help me out a lot in that field. Link to comment Share on other sites More sharing options...
jerome Posted February 8, 2014 Share Posted February 8, 2014 nice work :-) Link to comment Share on other sites More sharing options...
MikeT Posted February 8, 2014 Share Posted February 8, 2014 Excellent work, looking forward to updates! Link to comment Share on other sites More sharing options...
BlackScorp Posted February 17, 2014 Share Posted February 17, 2014 If you need more Objects to do your isometric tests, take a look at http://flarerpg.org/ there you have many resources. Here is what i made http://blackscorp.github.com/tiled2crafty/kinetic Link to comment Share on other sites More sharing options...
Kobaltic Posted February 22, 2014 Author Share Posted February 22, 2014 Thanks some great stuff. I found a great tut in there on Iso in blender. It is just what I was looking for. Link to comment Share on other sites More sharing options...
Pieratical Posted February 22, 2014 Share Posted February 22, 2014 Nice stuff! I'd keep in mind that developing graphics for an isometric game is going to (probably) take longer than for a traditional top-down/side-scroller, as you'll typically want 8-directions of movement rather than 4 (or 2). Link to comment Share on other sites More sharing options...
Kobaltic Posted February 22, 2014 Author Share Posted February 22, 2014 I am not making the sprites. I have some free resources. It is about getting iso to work in a ortho environment properly. Link to comment Share on other sites More sharing options...
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