BlackMojito Posted April 5, 2018 Share Posted April 5, 2018 I am just curious if it is possible to implement such a thing just like all the ray-tracer does. Can someone give me any suggestion? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 5, 2018 Share Posted April 5, 2018 You mean progressive enhancement (which is not really applicable with a forward engine like babylon.js) or improved anti-aliasing? For the latter, it is easy to detect that camera is not moving and then you can turn on FXAA or MSAA (see https://www.babylonjs-playground.com/frame.html#Y3C0HQ#146) and also improve the resolution (with http://doc.babylonjs.com/api/classes/babylon.engine#sethardwarescalinglevel) Quote Link to comment Share on other sites More sharing options...
BlackMojito Posted April 7, 2018 Author Share Posted April 7, 2018 On 4/5/2018 at 11:11 PM, Deltakosh said: You mean progressive enhancement (which is not really applicable with a forward engine like babylon.js) or improved anti-aliasing? For the latter, it is easy to detect that camera is not moving and then you can turn on FXAA or MSAA (see https://www.babylonjs-playground.com/frame.html#Y3C0HQ#146) and also improve the resolution (with http://doc.babylonjs.com/api/classes/babylon.engine#sethardwarescalinglevel) I have already FXAA always on though...hum...can MSAA be turned on/off dynamically? I think we might need to recreated all the render targets which is ...quite heavy, right? Quote Link to comment Share on other sites More sharing options...
Kesshi Posted April 9, 2018 Share Posted April 9, 2018 Here is my answer to a similar topic. Maybe it helps: Quote Link to comment Share on other sites More sharing options...
Guest Posted April 9, 2018 Share Posted April 9, 2018 MSAA can be turned on / off dynamically (like in the default rendering pipeline) Quote Link to comment Share on other sites More sharing options...
BlackMojito Posted April 11, 2018 Author Share Posted April 11, 2018 On 4/10/2018 at 12:34 AM, Deltakosh said: MSAA can be turned on / off dynamically (like in the default rendering pipeline) OK! I will try it! Quote Link to comment Share on other sites More sharing options...
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