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Bug since latest preview release (animation related ???)


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Latest preview release has a 'fatal' bug for my scene, it's unclear on why, but it is triggered when my character should move.
Here's the console log :

Uncaught TypeError: Cannot read property 'm' of undefined
    at e.multiplyToRef (babylon.js:2)
    at Function.e.ComposeToRef (babylon.js:2)
    at i._processLateAnimationBindingsForMatrices (babylon.js:13)
    at i._processLateAnimationBindings (babylon.js:13)
    at i._animate (babylon.js:13)
    at i.render (babylon.js:14)
    at index2.js:116
    at n._renderLoop (babylon.js:6)

My guess is that it's probably a bug since it used to work before last update...

Thanks for your help !

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Here's PG based on the weighted animations demo :


Wait for the model to load, it should be idle.
All 3 weighted animations are begun and stored in an Javascript array animsCont[ ]

Clicking anywhere on the scene should trigger an anmation change by setting animsCont[1].weight

It used to work fine but lately it has returned the error this PG is showing...


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