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ForceFullSceneLoadingForIncremental and geometry data


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i'm using incremental scene loading and I have a problem trying to force full loading using the flag SceneLoader.ForceFullSceneLoadingForIncremental = true.
I think the problem could be in the mesh Parse method. At line 2463 of babylon.mesh.ts file I see:

// Geometry
mesh.isUnIndexed = !!parsedMesh.isUnIndexed;
mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;

if (parsedMesh.delayLoadingFile) {
    mesh.delayLoadState = Engine.DELAYLOADSTATE_NOTLOADED;
    mesh._delayLoadingFunction = Geometry._ImportGeometry;

    if (SceneLoader.ForceFullSceneLoadingForIncremental) {
} else {
  Geometry._ImportGeometry(parsedMesh, mesh); // no call to mesh._checkDelayState here

In my case mesh do not have delayLoadingFile but geometry have it. In the else brach at line 2520 the mesh._checkDelayState() is not called and so data are not loaded.


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