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Extend Mesh class


bestog
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Hello,

I wanted to extend the class BABYLON.Mesh with some functions, but I have problems. I created a file that does the following (extend.js):

import BABYLON from 'babylonjs'
import Helper from './helper.js'

const {roundFloat} = Helper

class Mesh extends BABYLON.Mesh {
  constructor () {
    super()
    console.log('check')
  }

  getMeshBounding (axis, val) {
    const boundingInfo = this.getBoundingInfo() // Native Bounding Info
    const max = boundingInfo.boundingBox.maximumWorld
    const min = boundingInfo.boundingBox.minimumWorld

    if (axis) {
      const value = val === 'max' ? max : min
      return roundFloat(value[axis])
    } else {
      return {
        max: {x: roundFloat(max.x), y: roundFloat(max.y), z: roundFloat(max.z)},
        min: {x: roundFloat(min.x), y: roundFloat(min.y), z: roundFloat(min.z)}
      }
    }
  }
}

export default Mesh

And in the file, I want to use it (loader.js / same directory):

import Mesh from './extend.js'

const Loader = {
  loadObject: (scene, pos) => {
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = Mesh.CreateSphere('sphere1', 16, 2, scene, false, Mesh.FRONTSIDE)
    ....
  }
}

export default Loader

But apparently he doesn't do it, otherwise a console.log would come.

I'm relatively new to the ES2015 and Vue. Don't be too hard. :D

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