jdswiney Posted May 4, 2018 Share Posted May 4, 2018 I was trying out the Babylon.js Maya Exporter. I noticed that transform animation works but I can't seem to get skinned/skeleton/joint animation to work. When I export the file the skinned mesh is in the pose of whatever frame my timeline happens to be on. Am I doing something wrong or is this functionality not available yet? If it isn't, is it planned for future releases? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 4, 2018 Share Posted May 4, 2018 You are not doing anything wrong We are working hard on adding support for bones. Should be good next week! Quote Link to comment Share on other sites More sharing options...
jdswiney Posted May 4, 2018 Author Share Posted May 4, 2018 That is great to hear. Thank you for your effort. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 4, 2018 Share Posted May 4, 2018 Actually it was just pushed! You can give it a try now Quote Link to comment Share on other sites More sharing options...
jdswiney Posted May 4, 2018 Author Share Posted May 4, 2018 Thank you very much! I gave it a try with a basic cylinder and 2 bones. That worked great. Then I tried it with a slightly more complex rig and I got this error "Object reference not set to an instance of an object" at the very end of the export with no other errors. I will do some more testing tonight and see if I can narrow down what is causing it. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 10, 2018 Share Posted May 10, 2018 Thanks! and please open an issue on the repo if you can repro Quote Link to comment Share on other sites More sharing options...
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