Jump to content

Should non-gamelike functionality be implemented in phaser or in standard html?


cammil
 Share

Recommended Posts

Should non-gamelike functionality be implemented in phaser or in standard html? For example, logins, joining games in multiplayer games are functions required by the game, but are not part of the game itself.

Some background to my project:

I am currently investigating framework options for a multiplayer web game. There will need to be logins, and the players will need to be able to choose opponents. The game will be turn-based and not real time.

Link to comment
Share on other sites

Yes, you can combine different frameworks in one HTML project. In fact, there are good reasons to do such thing. For example menus. You can totally make an amazing menu, buttons, pop-up, sliding and such in Phaser, but also you can just use jQuery. That way you can separe actual game logic from controlling menus.

As for your project. check out Socket.io

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...