Fenopiù Posted May 9, 2018 Share Posted May 9, 2018 Hi everyone! I have some sprites that goes down, I would like that when they become nearest to a point, their alpha goes down bit by bit (so not for all the sprite but just the bit who touch the alpha zone) and then disappear when they overcome that limit. I let disappear the sprite over the limit with a mask. How can I give them the dinamic (smoked) alpha too? Link to comment Share on other sites More sharing options...
Fenopiù Posted May 9, 2018 Author Share Posted May 9, 2018 Maybe a bitmapdata with blenddarken or blendlighten? It seems the right way but there are no examples and they seems to not work in Phaser 2.6.2... ? Link to comment Share on other sites More sharing options...
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