Pryme8 Posted May 15, 2018 Share Posted May 15, 2018 https://www.babylonjs-playground.com/#ZFUV4U#38 I am trying to figure out how to get my edges on my signed distance functions to be a little less glitchy. Anyone with any experience in this, not really a BJS question but a math one. Ive been messing with my step dampening and epsilon, but cant seem to find the magic setup. I was able to make it crisper with : https://www.babylonjs-playground.com/#ZFUV4U#40 But then it seems to just be to jagged in the distance. So I am wondering if anyone has any input on how to smooth this, maybe do a distance calc to the camera for that position and then increment up the Epsilon normal as it get farther from the camera? Quote Link to comment Share on other sites More sharing options...
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