Pryme8 Posted May 18, 2018 Share Posted May 18, 2018 So... lets say I wanted to pass mesh data to a Fragment Shader is that possible? Not the mesh that has the shader assigned but just some uniform that I can bind what ever meshes point/polygonal data to. What would be the best method? An array with the point count set on the initial binding or a texture with polygon datas position being converted to rbg elements. Asking for a friend... Quote Link to comment Share on other sites More sharing options...
Guest Posted May 21, 2018 Share Posted May 21, 2018 I would probably vote for the texture Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted May 21, 2018 Author Share Posted May 21, 2018 I want to ray-march real vertex data, 3d inception ^_^... Have a model that is displaying a model on its surface. Quote Link to comment Share on other sites More sharing options...
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