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rexDrag, rexSlider, rexVirtualJoyStick, rexScroller


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Drag game object.

It wraps input events into a class, and have some extra features:

- Drag on axis (horizontal, vertical, or both)

- Try dragging object, see live demo.



Live demo

  • Create and drag object : When pointer down (touch start), an object will be created and dragging. (object was created after touched, therefore it won't fire 'dragstart', or 'drag'  event from Phaser.Input)



Drag thumb on a slider bar.



Live demo

  • Slider bar : drag white thumb, or press left/right arrow key



Simulate cursor keys according to touch events.



Live demo



Drag content. Slow down when dragging released, pull back when out of bounds.



Live demo

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