ZRT Posted February 13, 2014 Share Posted February 13, 2014 Hey guys, I'm trying to make small jumps working while the player constantly falls down the map. The player should always be falling and the small jumps would be triggered but a mouse click or cursors. What's the best approach to this? Is there any clear example of how it's done? Thanks. I have this now:Game.Play.prototype = { create: function() { // create player this.player = game.add.sprite(50, 100, 'player'); this.player.body.gravity.y = 7; this.player.outOfBoundsKill = false; }, update: function() { if (this.game.input.activePointer.isDown) { this.player.body.velocity.y = -100; } },}; Link to comment Share on other sites More sharing options...
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