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Jumping question


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Hey guys,


I'm trying to make small jumps working while the player constantly falls down the map. The player should always be falling and the small jumps would be triggered but a mouse click or cursors. What's the best approach to this? Is there any clear example of how it's done? Thanks.


I have this now:

Game.Play.prototype = {  create: function() {      // create player      this.player = game.add.sprite(50, 100, 'player');      this.player.body.gravity.y = 7;      this.player.outOfBoundsKill = false;        },  update: function() {    if (this.game.input.activePointer.isDown) {      this.player.body.velocity.y = -100;    }  },};
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