alessa Posted June 5, 2018 Share Posted June 5, 2018 Hi everybody! I am new to Phaser, so I would like to get your opinions on my project. I want to make a game similar to Rayman Legends, especially regarding the music levels. The idea is that the music beats give hints on when an action must be performed (e.g. jumping), since I am doing this project also with an eye to music therapy. So, this is my understanding so far: I will use Phaser 2 / CE, since I find it really difficult to find documentation, tutorials and examples for version 3 as a beginner. My level design should be done using Tiled, and then importing a tilemap in my Phaser game. I can import a song directly in Phaser and normally play the audio. My level design depends entirely on the song. Once I selected one, how would you go with the development itself? The speed of the character affects the time in which the obstacles are encountered, so would you just make a trial-and-error process and see how to make them fit perfectly with the music? Or is there a better approach in your opinion? Thanks! Link to comment Share on other sites More sharing options...
alessa Posted June 6, 2018 Author Share Posted June 6, 2018 I don't like doing this but.. no suggestions at all? Link to comment Share on other sites More sharing options...
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