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Some questions about asset loading


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We have a project that we are converting over to Babylon from ThreeJS. One of the first issues I have to solve is loading OBJ files. I'm running into two issues. First, the OBJ loader is looking for the OBJ extension, but our API returns a url with no extension, e.g, htttp://www.examples.com/assets/12345. This then defaults to the .babylon loader and then fails. How can I load an OBJ file in this way?

The second issue (which may not be a problem once I get past the first one) is that I might also have to send custom auth headers as part of the request. Is there a way to do this?


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