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Dynamic water surface


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Hi everyone ! 

I'm new in Babylon and I'm trying to do an interactive water surface. What I want is not the waterMaterial provided by Babylon because this one only causes periodic waves and I want to create a wave impact on a flat water surface.

I used a ground and UpdateVerticesData to create the wave (you can find a demo of my current project here).

My problem is that water is supposed to reflect and do refraction, and i think Babylon's refraction and reflection can't be apply to a non flat surface (I found this playground showing that refraction can be done by a refraction plane apply to a refraction texture).

Can I apply mirrors (for reflection) and refraction textures (for refraction) on the triangles (which are flat) componing my ground and how ?

Is this way to do ok for a realtime rendering ?

Thanks for any answers !

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