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Uncaught ReferenceError?


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Hey guys, it's me again. :)


I already posted what I'm doing in a different thread, but this time the problem is something else.


I have this, which works fine with a slightly different code (without using states and object literals), but here it gives me:


Uncaught ReferenceError: resetTop is not defined


I saw some examples and haven't seen the functions being defined someplace else.  If I change this.ob.events.onOutOfBounds.add(resetTop); to this.ob.events.onOutOfBounds.add(this.resetTop); it cannot call the reset method. Any ideas? Thanks.


EDIT: I'm using Phaser 1.1.3

Game.Play.prototype = {  create: function() {    // create player    this.player = game.add.sprite(50, 100, 'player');    this.player.body.gravity.y = 7;    this.player.outOfBoundsKill = false;       // create obstacles    this.obTop = game.add.group();    this.ob = this.obTop.create(this.game.world.width + Math.random() * 500, 0, 'obstacle');    this.ob.events.onOutOfBounds.add(resetTop);    this.ob.body.velocity.x = -500;  },  update: function() {    if (this.game.input.activePointer.isDown) {      this.player.body.velocity.y = -200;    }  },  resetTop: function() {    this.ob.reset(this.game.world.width + Math.random() * 500, 0, 'obstacle');    this.ob.body.velocity.x = -400;  },};
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