BMWPilote Posted June 21, 2018 Share Posted June 21, 2018 It seems that engine.getCaps().drawBuffersExtension returns false on IOS and so that the multi-renderTarget cannot work on IOS? I am really sad if so. Could anyone please confirm? Or did I miss something? Thanks a lot. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.