lifesuxtr Posted June 23, 2018 Share Posted June 23, 2018 I am trying to load tiled map from a json object but i am having this error : TypeError: data.trim is not a function var game; var myjsonmap = { "height":40, "infinite":false, "layers":[ { "data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], "height":40, "name":"mymap", "opacity":1, "type":"tilelayer", "visible":true, "width":40, "x":0, "y":0 }], "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", "tiledversion":"1.1.5", "tileheight":32, "tilesets":[ { "columns":16, "firstgid":1, "image":"wood_tileset.png", "imageheight":512, "imagewidth":512, "margin":0, "name":"wood_tileset", "spacing":0, "tilecount":256, "tileheight":32, "tilewidth":32 }], "tilewidth":32, "type":"map", "version":1, "width":40 } var layer; var map; const preload = () => { game.load.tilemap('sanayiort', myjsonmap, Phaser.Tilemap.TILED_JSON); // Next we load the tileset. This is just an image, loaded in via the normal way we load images: game.load.image('tiles', 'wood_tileset.png'); }; const create = () => { game.stage.backgroundColor = '#787878'; // The 'mario' key here is the Loader key given in game.load.tilemap map = game.add.tilemap('sanayiort'); // The first parameter is the tileset name, as specified in the Tiled map editor (and in the tilemap json file) // The second parameter maps this name to the Phaser.Cache key 'tiles' map.addTilesetImage('wood_tileset', 'tiles'); // Creates a layer from the World1 layer in the map data. // A Layer is effectively like a Phaser.Sprite, so is added to the display list. //layer = map.createLayer('World1'); // This resizes the game world to match the layer dimensions //layer.resizeWorld(); } Link to comment Share on other sites More sharing options...
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