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[solved] mesh.isPickable is not working


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long time no see this forum

i has one issue

mesh.isPickable = false <<<< this code is not working

below my code

for (let currentIndex = 0; currentIndex < idx.mScene.meshes.length; currentIndex++) {
                idx.mScene.meshes[currentIndex].isPickable = pickable;


but i don't understand..... why not working....

i'm already see other playground



my code and there code different

1. my mesh in code 

var material2 = new BABYLON.StandardMaterial("material2", scene);
let box = BABYLON.MeshBuilder.CreateBox(dynamicName, facOptions, scene);
box.material = material2;

2. there code(play ground)

var lineRed = BABYLON.MeshBuilder.CreateLines("red",{
        points: [new BABYLON.Vector3(0, 1, 0),
                 new BABYLON.Vector3(2, 1, 0)]}, scene);    
    lineRed.color = BABYLON.Color3.Red();   
    lineRed.isPickable = false;
my code and there code some different??? samething code in my eyes O_O......
please help me
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If you pass in a predicate then the isPickable is ignored:

I can think of 2 possible solutions.

Either check in the predicate what you want to ignore (explicitly check isPickable):
or check after without a predicate - note along with mesh.isPickable that this also checks mesh.isEnabled() and mesh.isVisible:

Predicates are designed to allow us to override the default behaviour. ie: some people want to maybe include hidden meshes.

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  • MinsuKim changed the title to [solved] mesh.isPickable is not working

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