Flomotion Posted June 28, 2018 Share Posted June 28, 2018 Hey All, I'm trying to add an ambient occlusion texture to my pbr material like this: var pbr = new BABYLON.PBRMaterial("pbr", scene); pbr.occlusionTexture = new BABYLON.Texture("AOtexture.jpg", scene); But I guess I'm doing something wrong. So I hope someone can help me in the right direction. Thanks ? Quote Link to comment Share on other sites More sharing options...
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