Flomotion Posted June 28, 2018 Share Posted June 28, 2018 Hey All, I'm trying to add an ambient occlusion texture to my pbr material like this: var pbr = new BABYLON.PBRMaterial("pbr", scene); pbr.occlusionTexture = new BABYLON.Texture("AOtexture.jpg", scene); But I guess I'm doing something wrong. So I hope someone can help me in the right direction. Thanks ? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2018 Share Posted June 28, 2018 This looks technically ok. What is going wrong? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2018 Share Posted June 28, 2018 Doc just in case: http://doc.babylonjs.com/how_to/physically_based_rendering_master Quote Link to comment Share on other sites More sharing options...
Flomotion Posted June 29, 2018 Author Share Posted June 29, 2018 Thanks for your answer. Maybe it's just not showing up. I set the lightmapTexture to the AO texture and that does what I want. But I don't really understand what the AO is doing then. Quote Link to comment Share on other sites More sharing options...
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