HugoMM Posted July 4, 2018 Share Posted July 4, 2018 My game was using 1920*1080 on Phaser 3.0 beta4, constantly running at 60FPS on Chrome. Since I need masking, so I updated to latest 3.10.1. After fixing some API error, I got the game running. But the FPS drop to ~40, and using significantly more cpu(reaching 102 C on my macbook air) once I have the mask in game, FPS drop to <20 Need help to figure out what can be done to get the FPS back to 60? Appreciate your inputs. Link to comment Share on other sites More sharing options...
HugoMM Posted July 8, 2018 Author Share Posted July 8, 2018 Ok, I've done some changes, now the FPS improved to 50 without mask 1.use images, instead of sprites 2.use container, instead of group but when mask is on, fps is ~40 any other tricks? Link to comment Share on other sites More sharing options...
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