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Trouble with BlurExponentialShadowMap


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I'm having trouble with applying BlurExponentialShadowMap to a scene created in Blender. I've tried a bunch of settings and lights, yet no matter what I do, the whole bloody scene remains grey! 
I've tried all lights in Blender that can work with shadows in Babylon, I've set some extreme settings (kernel 4 - 512)... 

The blender file is attached.

The settings I tried are below:

shadowGenerator.useBlurExponentialShadowMap = true;
shadowGenerator.useKernelBlur = true;
shadowGenerator.blurKernel = 


Any ideas guys?


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You are using a point light (which generate cubemap shadows) and this kind of light cannot generate blurred shadows.

You have to use a directional light :)

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