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Red glow mask canvasborder


phaserly
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The simplest route would be to create a PNG/SVG image of the damage effect, size it the canvas, and then tween the opacity/alpha of the object in and out.  You could also look into using a graphics object (fillRect) with a gradient/alpha tint (although you may need four of them, to properly configure the tint/alphas), using lights, or applying a mask.

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