YuPi Posted July 9, 2018 Share Posted July 9, 2018 I have a few textures in different files and also prerender some things to a canvas and create textures out of it. I would like to reduce the number of webgl draws and now using a frame from a different texture creates another draw. Is there a plan to support multiple textures like in Phaser2 (multiTexture: true)? Link to comment Share on other sites More sharing options...
Recommended Posts