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Pseudo Shadows


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Hello everyone, hope you day is going well.


I was wondering if there was a way I could set up a light that had a black colour in an already lit scene, to make pseudo shadows like this:

So heres a playground of an object bobbing in an out of the light, but I'm hoping to make it not white like but like a black light, or pseudo shadow.  Notice how the point light does nothing when I make its colour black...

Any Ideas how I could do this?

I would rather not use a shadow generator... but if forced I will :( 

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9 minutes ago, Deltakosh said:

You have multiple options:

- Use the shadowOnlyMaterial that you can apply on top of the mesh: http://doc.babylonjs.com/extensions/shadowonly

- Simulate the shadow with a texture that you set in the ambientTexture channel

Oh I completely forgot about ambient stuff! that should work I will try it out and get back to you! Thanks!

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yes you will need a texture. If you want, you can also leverage the material.lightmapTexture (which can be additive or multiplicative depending on material.useLightmapAsShadowmap)

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