Heppell08 Posted February 16, 2014 Share Posted February 16, 2014 Its just a basic bit of help i need but what im asking for is if anyone has a snip of code that stops the player being able to drift in the sky when jumping along the X for so long. My game is a pretty heavy user of very specific gravity and velocity jump features but the player can basically glide after jumping. I want the player to not be able to do that. Heres my control system:if(cursors.left.isDown) { player.body.velocity.x = -300; if(facing !== 'left') { player.scale.x *=-1; facing = 'left'; } } else if (cursors.right.isDown) { player.body.velocity.x = 300; if(facing !== 'right') { player.scale.x *=-1; facing = 'right'; } } if (jumpButton.isDown && player.body.onFloor() && this.time.now > jumpTimer) { player.body.velocity.y = -110; jumpTimer = this.time.now + 750; }So if anyone knows a way to stop movement when airborne i'd really appreciate it. Using phaser 1.1.5.I've tested linear damping but that didnt seem to do anything. Thanks Link to comment Share on other sites More sharing options...
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