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Killing a bullet when it hits a wall


fatfattymcfat
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Hey all, just started working with Phaser today and it's great fun. 

 

I've become stuck trying to destroy a sprite when it hits a wall. 

 

Something like this works quite well for colliding and stopping against a wall:

 

    game.physics.collide(mobs, walls);
 
And something like this is great for killing mobs when they hit a bullet:
 
    game.physics.overlap(mobs, bulletGroup, killMob, null, this);
 
But the same overlap callbacks don't seem to work when I'm comparing a wall to a group. 
 
For instance, this doesn't work:     game.physics.overlap(wall, bulletGroup, killBullet, null, this);
 

In this case, the walls are:

 
  walls = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 1);
 
Looking forward to carrying on with the project!

Cheers

 

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I solved this in a really hacky way: 

 

    if (bulletGroup.length >= 1) {
      game.physics.collide(bulletGroup, walls);
    }
 
And:
 
    bulletGroup.forEach(function (bullet) {
      if (bullet.body.velocity.x == 0 && bullet.body.velocity.y == 0) {
        bullet.kill();
      }
    })
 
This way they stop if they hit a wall and they're killed if they stop. 
 
There must be a better way to do this?
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