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What causes a mesh to look like swiss cheese


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I am currently working on a project and was testing it on an iphone 6 and noticed that part of the geometry looks like Swiss cheese. Any ideas on what might be causing this?

This is an example of what it looks on the iphone:



This is what it looks like on the desktop:



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Have you tried checking the real value of numBoneInfluencers on your mesh ?

For example, add in your loading method, where myAnimatedBinder is your animated mesh.


(debugging mobile like a boss, but note that alternative and more sophisticated methods involve a properly setup Safari browser and a USB-Iphone cable...)

If it says less than 4, some bone influences might be dropped, causing the holes...

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