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Universal camera - drag and drop mesh


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Hello and welcome!

by default the PointerDragBehavior will drag the mesh on the XY plane of the camera not the one of the scene (http://doc.babylonjs.com/how_to/meshbehavior#pointerdragbehavior)


but you can define your own plane with:

var pointerDragBehavior = new BABYLON.PointerDragBehavior({dragAxis: new BABYLON.Vector3(0,1,0)});


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