mapacarta Posted August 18, 2018 Share Posted August 18, 2018 Is there any way to use spritesheets from an atlas like normal images? Currently I use: this.load.spritesheet('coin', 'assets/coin.png', { frameWidth: 16, frameHeight: 16 } ); If I pack all of the spritesheets I use into an atlas, can I use them? Normally when adding an image we can enter both key and frame value (x,y,key,frame) But when making an animation we can enter only key value: this.anims.create( { key: 'coinSpin', frames: this.anims.generateFrameNumbers('coin', { start: 0, end: 3, first: 0 }), frameRate: 5, repeat:-1 }); Should I just load every spritesheets as a seperate file or is there any other way? Link to comment Share on other sites More sharing options...
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