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OBJExport confusion


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I am trying to export an OBJ from a scene which was loaded from a .babylon.

The loading bit works fine and displays as expected.


However, the exported OBJ is partially flipped along the X-axis, see screenshot:

This is very odd, as both the text and the monkey is one mesh... yet only one is flipped.

Does anyone have any bright ideas please?

Thank you

Screenshot from 2018-08-29 14-22-22.png

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Hi @babbleon!  Looking at the obj file, I am able to confirm that the monkey is facing the opposite direction of the text.  I will look into the obj exporter and investigate.  

In the meantime, if a potential option that you can use, the glTF exporter in Babylon seems to export as expected.

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Hi @babbleon.  After further investigation, the issue is because the OBJ format has no notion of "handed-ness", so the geometry written to the file assumes the handedness of the BabylonJS scene.  Depending on where the generated OBJ file will be loaded, you may need to do a handedness conversion on the positions.  Loading the OBJ file back in BabylonJS requires no change.  Negating the scale should work if you are going to Blender or Maya, though you may need to do a different conversion if going to a different application with another handedness convention such as Unreal or Unity, etc. 

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