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Get direction of a meshes face?


asperger
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The following scenario: A procedurally generated planet. I need to be able to fly around the terrain but the rotation of my player needs to be aligned with the normals of the planet.

I was thinking:

1. Get the average direction of all normals within a certain radius returning a new vector3.

2. Use the vector3 as input for the new rotation of my camera or mesh.

Does that make sense? If so then how can I get the seperate normals?

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