Jump to content

Extending Phaser sprite in CoffeeScript


Recommended Posts

I have no problems with 1.14 or 1.2.

What's your current attempt like ?


My working code:

class SomeSprite extends Phaser.Sprite  constructor: (game, x, y, key, frame)->    super(game, x, y, key, frame)    #same: Phaser.Sprite.call(@, game, x, y, key, frame)//in a phaser statecreate: ->  sprite = new SomeSprite(@game, 0, 0, 'somekey')  @world.add(s)
//or extend a groupclass SomeGroup extends Phaser.Group  constructor: (game)->    Phaser.Group.call(@, game)    @init()  init: ->    //create a sprite    @someSprite = @create(0, 0, 'key')
Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...