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Extending Phaser sprite in CoffeeScript


Vaughan
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I have no problems with 1.14 or 1.2.

What's your current attempt like ?

 

My working code:

class SomeSprite extends Phaser.Sprite  constructor: (game, x, y, key, frame)->    super(game, x, y, key, frame)    #same: Phaser.Sprite.call(@, game, x, y, key, frame)//in a phaser statecreate: ->  sprite = new SomeSprite(@game, 0, 0, 'somekey')  @world.add(s)
 
//or extend a groupclass SomeGroup extends Phaser.Group  constructor: (game)->    Phaser.Group.call(@, game)    @init()  init: ->    //create a sprite    @someSprite = @create(0, 0, 'key')
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