Poe Posted September 5, 2018 Share Posted September 5, 2018 I feel like I might be missing something, but so far the only way I have found is by using zoom in the game config. However I am struggling to figure out how the zoom affects other aspects of the game. I made this function adjustCamera() { if(this.floor.width*this.sys.game.config.zoom > window.innerWidth || this.floor.height*this.sys.game.config.zoom > window.innerHeight) { this.cameras.main.startFollow(this.player) console.log('Following Player') } else { this.cameras.main.centerOn((this.floor.width/2)*this.sys.game.config.zoom, (this.floor.height/2)*this.sys.game.config.zoom) this.cameras.main.setBounds(this.floor.x, this.floor.y, (this.floor.width/this.sys.game.config.zoom)*2, (this.floor.height/this.sys.game.config.zoom)*2) console.log('Centered on map.) } } But camera doesn't seem to follow my player, so I might just be approaching this incorrectly (Maybe I just need to scale each asset individually?).. pretty new to game dev and phaser so please forgive me! Any help would be appreciated! Link to comment Share on other sites More sharing options...
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