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gotoAndStop/gotoAndPlay in phaser


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Everyone with a flash experience knows about gotoAndStop/gotoAndPlay :D Is there anything similiar to these methods in phaser 3?

I am having a bit problem with the animations. I have some 1 frame animations in my spritesheet. Idle, got hit, attack etc.. Defining an animation for each one of these seems quite weird. Is there any way to gotoAndStop a frame? In that way I can define all 1 frame animations as a single animation and gotoAndStop them when needed.


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