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Ribbon Texturing


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Hi guys,

I am kind of going crazy trying to figure out why my material is not being applied to a ribbon I created(irregular flat plane). The whole ribbon becomes one color and seems to take the color of the first pixel of the image texture I am applying. I played around sizing of the ribbon thinking it was just too small, but observed no difference. Is there something I am missing? Perhaps some parameter that needs to be set? Also the material works fine for standard meshes so I am pretty confident that is not the issue.

Thanks in Advance,


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