drunkly Posted September 21, 2018 Share Posted September 21, 2018 Hello Everyone, I'm doing a game where I have 3 big images overlapped as background, each one has 2560x1440 with transparency. I have all this images in a Container and I realized that setting this container to renderable = false make me earn about 30 fps on slow computers. I was researching about and it looks like the pixi renderer is cleaning the full canvas and drawing this image (which will never change) all the ticks what is slowing down my game. I have tried with cacheAsBitmap and clearBeforeRender settings but this doesn't solve the problem at all. Someone had this problem? Could you solve it?. By the moment I have workarounded this issue setting the transaprency of the Application to true and setting my background with css but I don't think this is the best solution. Greetings!! Quote Link to comment Share on other sites More sharing options...
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