Jump to content

How to adjust collideWorldBounds later


Recommended Posts

Several examples in the labs have a similar format when setting up collideWorldBounds for groups...

   var group = this.physics.add.group({
        defaultKey: 'block',
        bounceX: 1,
        bounceY: 1,
       collideWorldBounds: true

But if I wanted to change this group's collideWorldBounds value later in some random conditional statement (any kind of example will do), how would that look in code?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...