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How to adjust collideWorldBounds later


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Several examples in the labs have a similar format when setting up collideWorldBounds for groups...

   var group = this.physics.add.group({
        defaultKey: 'block',
        bounceX: 1,
        bounceY: 1,
       collideWorldBounds: true

But if I wanted to change this group's collideWorldBounds value later in some random conditional statement (any kind of example will do), how would that look in code?

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