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Destroying a Blitter


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Within the labs example of setting up a Blitter for fruit flying around...

http://labs.phaser.io/edit.html?src=src/game objects\blitter\benchmark test 3.js

I see that it runs on an update() process.  But what if I wanted to destroy or remove the Blitter after 10 seconds?  What would be the cleanest way of doing that in this example?


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