giorg Posted October 12, 2018 Share Posted October 12, 2018 Hi, I have an audio sprite which I need to play and if the user clicks somewhere I need to interrupt it. This is what I tried: - in my create function: this.winsound = this.sound.addAudioSprite('bonussounds', 's4bonusmusic', {loop: true}); // to add my sound to the sound manager then I thought ok, with this.winsound.play() and .stop() I will be able to manage it. Instead, they do nothing, no errors in console. how to correctly manage audiosprites with my requirements? thanks a lot Link to comment Share on other sites More sharing options...
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