chadj Posted October 18, 2018 Share Posted October 18, 2018 With Phaser 2 it was pretty easy to get world wrap working with a tilemap with this code (example in action - http://lunar.raaawr.com/v2/ ): layer.wrap = true; game.camera.bounds = null; I've struggled to replicate this with Phaser 3. Does anyone have any insight into how to pull this off with Phaser 3? Link to comment Share on other sites More sharing options...
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